Wednesday, December 21, 2011

Executable for Brigade 2 vehicle physics test available

An executable demo of the scene in the previous post is available at

http://code.google.com/p/tokap-the-once-known-as-pong/downloads/list

I've recompiled the cuda binaries on my laptop for every possible CUDA GPU architecture (compute capability 1.0, 1.1, 1.2, 1.3, 2.0 and 2.1). Since the binaries were not natively compiled on their respective architecture and use a fixed maxregistercount of 63, higher end GPUs like the GTX 560 and up are not used to their fullest potential (a member of the Beyond3D forum reports only 35% GPU load on a GTX 460 with this demo). But at least it works on all CUDA architectures :-)

UPDATE: Roeny (one of Brigade's developers) has posted an explanation of why the GPU is not fully loaded here: http://forum.beyond3d.com/showpost.php?p=1608008&postcount=86

UPDATE 2: szczyglo74 has posted a cool video on Youtube of the 480p demo on a GTX 590 + GTX 460 (3 GPUs in total!)

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